Bitmap Object - Bitmap Envelope Editing
You may realized from the previous chapters, that a Bitmap
can be distorted with the envelope the same way as text.
Before you use the envelope the first time, you have to convert
the Bitmap to envelope. To do that go to menu: Bitmap and select
Convert to Envelope or just select the shape tool
and click on the Bitmap. You will be asked if you want to convert
it to envelope.
Note: In order to make smooth effects, you have to move the envelope inwards - making the resulting object smaller.
![]() |
You can make very interesting effects with the Bitmap on Envelope, however, this takes some time to calculate and the results are not always smooth. |
Real-DRAW uses textures on the disk. There are enough quality
textures with Real-DRAW to allow you to design almost anything,
however, you can make your own texture and copy it to the directory
Textures. (PhotoSEAM makes wonderful textures for this purpose)
If you want to use a texture just for a project, you can load
a Bitmap, and from menu: Bitmap select Make a Texture.
This will create a temporary project-specific texture. From
now on in this project you will see a new texture in the texture
list box.
Real-DRAW doesn't save textures to the *.rdw Project file by default, however, once you add a project-specific texture to
a project, this project will also always save all used textures to an *.idr project file also. The project file will be much bigger in this case. There is also an option in general settings to allow/disallow saving of the textures.
Note: You can't add the objects, with user textures, to the Object library. The object would work only for the project with the texture defined.